SE98 ( 1999 )

SE98

feels a bit closer to the “serious attempt” side of things, like something built with a clearer goal in mind rather than just experimentation for its own sake. It still lives in that same late90s space, but compared to some of the more oddball projects, it comes across a little more grounded. You get the sense it was trying to be usable not just interesting, even if it still carries that rough, early-PC feel.

Sitting alongside something like BM98, it feels like part of that early push toward something stable, even if it never became the thing people rallied around. It’s not as strange or playful as some of the others you’ve been digging into, but that almost makes it more interesting in its own way. It shows how some developers were already thinking about consistency and usability, while the rest of the scene was still all over the place figuring things out.

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