Featured BMS

This is a section where I just muse about various projects I make. I still find myself enjoying making these, even well into my 40’s 😅

 

06/01/2026 - アクジ - Don't Stop GO(BMS edit)

I made this video. They’re genuinely fun to make, and relatively easy once you get into the flow.
I often come across really elite BMS like this one that don’t have a BGA, which makes them a great fit for this kind of project. For this track, I chose a dark, gritty, red “hell-like” visual style to match the song’s dark, hard techno character.
There are quite a few steps involved, but I still really enjoy doing this, even well into my 40s.

Workflow:

Vizzy.io (local):
I start by finding an existing project and heavily modifying it. I add different tracks to the project and see how they look and react visually.

Next, I extract the audio from the autoplay video.
For アクジ – Don’t Stop GO (BMS edit), I add the autoplay recording into a Vegas timeline, ungroup the audio and video, delete the video track, then remaster the audio slightly (custom compressor, EQ +80dB +3, 52Hz +4).
I then render the audio as output.flac.

vizzy.io:
I add the remastered FLAC to the project.
Then I tune the beat-reactive elements to specific frequency ranges.
I create a new song icon using derivatives from the artwork included with the .bms.
I also start a collaboration with KILLER NATION at this point, who provided a lot of help.

After that, I re-animate event timings, create custom events for the song’s breaks, and listen on repeat for a good hour, constantly adjusting timings until everything feels right.

Finally, I export the video from vizzy.io to my computer — about 6.8GB. 😅

Vegas:
I import the Vizzy export, create a custom mask for the autoplay video (notefield only), set compositing to blend/multiply with a slight feather, align and sync the tracks, and add credits where due (the BMS artist is already well represented).

I render in HEVC, 1920×1080 at 59.94fps, then upload.

Phew!

 

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