beat魔にやり
is one of those wonderfully obscure pieces of early BMS culture that feels half like a game and half like a personal experiment.
What makes it stand out is how raw it feels compared to what came later. It sits in that same early ecosystem as things like BM98, but instead of becoming a foundation that others built on, it stayed more like a curiosity. There’s a kind of charm in that, because it captures a moment where the BMS scene wasn’t standardised yet and people were still inventing their own interpretations of what a Beatmania-style player could be.